ich wollte fragen ob jmd eine cfg hat, oder andere Tipps hat wie ich eine konstante fps Zahl erreiche von mind. 50fps?
Im Moment ist es so dass wenn ich de_Dust2 z.B. spiele ich im kattas oder a kurz 50-60 fps (was mir reicht) habe, gehe ich dann allerdings aus kattas nach B fällt die FPS Zahl auf winzige 20-34..
Liegt es am System? oder einfach an den Einstellungen?
Zitat
System:
Mobile AMD Sempron 3300+
1GB Ram
ATI Radeon Mobility X200
Crystal View Display (Laptop)
CFG:
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
// load the base configuration
//exec default.cfg
r_decal_cullsize 2
// Setup custom controller
exec joystick.cfg
// run a user script file if present
exec autoexec.cfg
//
// stuff command line statements
//
stuffcmds
unbindall
bind "TAB" "+onz_sc0rz"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "/slap"
bind "]" "/slay"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "stopsound"
bind "l" "aiosmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "p" "uaio_menu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "+hook"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+ducknormal"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "retry"
bind "F5" "snapshot"
bind "F6" "+playwav"
bind "F7" "load quick"
bind "F10" "hson2"
bind "F12" "amxmodmenu"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "awp; primammo"
bind "KP_PGUP" "hegren; sgren; flash"
bind "KP_5" "deagle; secammo"
bind "KP_END" "m4a1; primammo; defuser"
bind "KP_DOWNARROW" "ak47; primammo"
bind "KP_PGDN" "vesthelm"
bind "KP_INS" "vest"
bind "KP_DEL" "defuser"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+duckjump"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "PAUSE" "pause"
name 30fps
developer 0
demo_recordcommands 1
mat_picmip 2
mat_loadtextures 1
mat_bumpmap 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_diffuse 1
mat_mipmaptextures 1
mat_norendering 0
mat_showlightmapcomponent 0
mat_softwarelighting 0
mat_texture_limit -1
mat_show_texture_memory_usage 0
mat_specular 0
r_radiosity 4
r_worldlights 0.9
r_lod 0
r_skin 0
net_graph 1
brightness "1"
cl_c4dynamiclight 0
cl_crosshairalpha 9999
cl_crosshaircolor 1
cl_crosshairusealpha 1
cl_downloadfilter nosounds
cl_dynamiccrosshair 0
cl_ejectbrass 1
jpeg_quality "100"
rate 25000
cl_cmdbackup 22
cl_cmdrate 100
cl_forcepreload 1
cl_interp 0.01
cl_interp_all 0
cl_interp_npcs 0
cl_interpolate 1
cl_lagcomp_errorcheck 0
cl_lagcompensation 1
cl_updaterate 101
cl_allowdownload 0
sv_forcepreload 1
cl_min_ct 1
cl_min_t 1
cl_minmodels 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_predictweapons 1
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_scalecrosshair 1
cl_show_splashes 0
cl_smooth 0
cl_smoothtime 0
cl_detaildist 600
cl_detailfade 200
cl_wpn_sway_scale 0
con_enable 1
fog_color 0
fog_colorskybox 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
fog_end 0
fog_endskybox 0
fog_start 0
fog_startskybox 0
gl_clear 0
lod_TransitionDist 800
mat_antialias 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_clipz 0
mat_compressedtextures 1
mat_fastnobump 1
mat_fastspecular 0
mat_filterlightmaps 0
mat_filtertextures 1
mat_force_bloom 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_parallaxmap 0
mat_reducefillrate 1
mat_shadowstate 1
mat_texturelist_files 0
mat_vsync 0
muzzleflash_light 0
mp_decals 0
phys_impactforcescale 0
crosshair "1"
r_avglight 0
r_avglightmap 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 0
r_drawdetailprops 0
r_drawflecks 0
r_dynamic 1
r_eyeglintlodpixels 999
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_fastzreject 1
r_lightaverage 0
r_lightinterp 0
r_lightmap 0
r_lightstyle 0
r_propsmaxdist 99999
r_RainSimulate 0
r_RainSplashPercentage "0"
r_rainalpha "0"
r_rainradius "0"
r_rootlod 2
r_shadows 1
r_teeth 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_smooth 0
rope_wind_dist 0.1
r_modellodscale 0.5
r_renderoverlayfragment 0
bottomcolor "3.53"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
r_3dnow 1
r_sse 1
r_sse2 1
fps_max 80
Mobile AMD Sempron 3300+
1GB Ram
ATI Radeon Mobility X200
Crystal View Display (Laptop)
CFG:
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
// load the base configuration
//exec default.cfg
r_decal_cullsize 2
// Setup custom controller
exec joystick.cfg
// run a user script file if present
exec autoexec.cfg
//
// stuff command line statements
//
stuffcmds
unbindall
bind "TAB" "+onz_sc0rz"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "/slap"
bind "]" "/slay"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "stopsound"
bind "l" "aiosmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "p" "uaio_menu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "+hook"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+ducknormal"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "retry"
bind "F5" "snapshot"
bind "F6" "+playwav"
bind "F7" "load quick"
bind "F10" "hson2"
bind "F12" "amxmodmenu"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "awp; primammo"
bind "KP_PGUP" "hegren; sgren; flash"
bind "KP_5" "deagle; secammo"
bind "KP_END" "m4a1; primammo; defuser"
bind "KP_DOWNARROW" "ak47; primammo"
bind "KP_PGDN" "vesthelm"
bind "KP_INS" "vest"
bind "KP_DEL" "defuser"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+duckjump"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "PAUSE" "pause"
name 30fps
developer 0
demo_recordcommands 1
mat_picmip 2
mat_loadtextures 1
mat_bumpmap 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_diffuse 1
mat_mipmaptextures 1
mat_norendering 0
mat_showlightmapcomponent 0
mat_softwarelighting 0
mat_texture_limit -1
mat_show_texture_memory_usage 0
mat_specular 0
r_radiosity 4
r_worldlights 0.9
r_lod 0
r_skin 0
net_graph 1
brightness "1"
cl_c4dynamiclight 0
cl_crosshairalpha 9999
cl_crosshaircolor 1
cl_crosshairusealpha 1
cl_downloadfilter nosounds
cl_dynamiccrosshair 0
cl_ejectbrass 1
jpeg_quality "100"
rate 25000
cl_cmdbackup 22
cl_cmdrate 100
cl_forcepreload 1
cl_interp 0.01
cl_interp_all 0
cl_interp_npcs 0
cl_interpolate 1
cl_lagcomp_errorcheck 0
cl_lagcompensation 1
cl_updaterate 101
cl_allowdownload 0
sv_forcepreload 1
cl_min_ct 1
cl_min_t 1
cl_minmodels 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_predictweapons 1
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_scalecrosshair 1
cl_show_splashes 0
cl_smooth 0
cl_smoothtime 0
cl_detaildist 600
cl_detailfade 200
cl_wpn_sway_scale 0
con_enable 1
fog_color 0
fog_colorskybox 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
fog_end 0
fog_endskybox 0
fog_start 0
fog_startskybox 0
gl_clear 0
lod_TransitionDist 800
mat_antialias 0
mat_bloomscale 0
mat_bufferprimitives 1
mat_clipz 0
mat_compressedtextures 1
mat_fastnobump 1
mat_fastspecular 0
mat_filterlightmaps 0
mat_filtertextures 1
mat_force_bloom 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_parallaxmap 0
mat_reducefillrate 1
mat_shadowstate 1
mat_texturelist_files 0
mat_vsync 0
muzzleflash_light 0
mp_decals 0
phys_impactforcescale 0
crosshair "1"
r_avglight 0
r_avglightmap 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 0
r_drawdetailprops 0
r_drawflecks 0
r_dynamic 1
r_eyeglintlodpixels 999
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_fastzreject 1
r_lightaverage 0
r_lightinterp 0
r_lightmap 0
r_lightstyle 0
r_propsmaxdist 99999
r_RainSimulate 0
r_RainSplashPercentage "0"
r_rainalpha "0"
r_rainradius "0"
r_rootlod 2
r_shadows 1
r_teeth 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_smooth 0
rope_wind_dist 0.1
r_modellodscale 0.5
r_renderoverlayfragment 0
bottomcolor "3.53"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
r_3dnow 1
r_sse 1
r_sse2 1
fps_max 80
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