Hl2\gameinfo.txt Is Not A Vaild Format.
#1
geschrieben 05. Juni 2005 - 18:42
so habe heir nen prob. wollte ma wieder HL2 durchdaddeln aber wenn ich es starten will kommt "hl2\gameinfo.txt is not a vaild format."...
hat wer nen tip ?
habe schon gegoogelt aber habe nichts gefunden was mich weiter gebracht hat.....
thx schonma
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#2 _Benjamin_
geschrieben 05. Juni 2005 - 19:22
#3
geschrieben 05. Juni 2005 - 19:50
tut die gleiche datei ncohma erstellen....
#6
geschrieben 05. Juni 2005 - 22:11
Hattest du irgendeinen Mod installiert?
Dieser Beitrag wurde von Butterfly~Effect bearbeitet: 05. Juni 2005 - 22:13
#8
geschrieben 05. Juni 2005 - 23:23
#9
geschrieben 05. Juni 2005 - 23:46
ansonnsten geht ja alles
mein steam ordner is über 10 gigs groß ^^
#10
geschrieben 06. Juni 2005 - 15:10
#11
geschrieben 06. Juni 2005 - 15:14
"GameInfo"
{
game "Half-Life 2 DM"
title "HALF+LIFE'"
title2 "deathmatch"
type multiplayer_only
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game hl2mp
Game hl2
}
}
}
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#12
geschrieben 06. Juni 2005 - 15:47
"GameInfo"
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
type singleplayer_only
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game hl2
}
}
}
Dieser Beitrag wurde von WaldEck bearbeitet: 06. Juni 2005 - 18:13
#13
geschrieben 06. Juni 2005 - 20:12
wenn ich die datei danach wieder öffne, is weider alles weche... naja wurst... habe das spiel so wie so schon 2-3 mal durch gedaddelt....

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