Der neue Patch soll vor allem Verbesserungen bei der Performance der Source-Engine dienen. Bugs wurden allerdings auch gefixt. Hier die Veränderungen:
* Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button
* Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button
* Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
* Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing
* Minor optimization to the world renderer and world collision
* Minor optimization to the way that asynchronous sound files are loaded
* Optimized the way that sounds were loaded that are trigged by acting sequences
* Optimization to reduced the number of times model sequences are iterated on per frame
* Fixed rcon packet bug that was accepting negative packet lengths
* Fixed rcon server failing on server restart
Half-Life 2
* Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2
Linux Server
* Added "-pidfile" command line argument to output a pid file on startup
Condition Zero
* Fixed "Your server is out of date Please update and restart" error
Quelle: Gamesfire.de
Dieser Beitrag wurde von newbasti bearbeitet: 11. Januar 2005 - 18:05