Xna Game Studio Express (beta) Now Available!
geschrieben 30. August 2006 - 19:20
If you have how-to or general questions, please go to the forums here: http://msdn.com/xna/forums/. If you find a bug or would like to make a suggestion, please go to our Connect Web site here: https://connect.micr...aspx?SiteID=226. After you sign in with your Windows Live ID, click on Feedback. From there, you can choose to file a bug or offer a suggestion for XNA Game Studio Express and/or the XNA Framework.
On behalf of all of us, we thank you for giving XNA Game Studio Express (Beta) a try. We look forward to seeing where our tools and your creativity will take you!
- The XNA Team @ Microsoft
Download 91.2 MB
Quelle: per Email
geschrieben 30. August 2006 - 20:17
Das wird aber noch was dauern...Vertex- und PixelShader sind nicht ganz trivial
Außerdem...wenn ich was rausbringe, dann immer OpenSource und dann natürlich auch in das Programmierforum
geschrieben 02. November 2006 - 13:54
If you’ve been using the first beta, please make sure to completely remove it before installing beta 2. There will be plenty of information in the documentation to get you started, as well as the readme on our website. The main thing to keep in mind is that you need to migrate your beta 1 projects over to beta 2 manually. This involves creating a new project and importing your code files. Again, if you’re unsure how to do this, see the migration guide in the Getting Started documentation.
Also, to answer some of the questions raised by our previous post, take a look at what’s included with beta 2:
* XNA Framework Content Pipeline functionality!
* Xbox 360 API
* Many bug fixes and feature enhancements based on your feedback, including updated documentation.
As mentioned above, beta 2 provides the Xbox 360 API to program against, but you will not be able to run on the Xbox 360 until the Creators Club becomes available on Marketplace this holiday. While you won’t yet be able to run on the Xbox 360, we wanted to give you a chance to get a feel for the differences between the Windows API and Xbox 360 API, and to give feedback on the new APIs. You’ll also have something to try out the day the XNA Creators Club makes it possible to run your game on the Xbox 360.
Another question users had was whether beta 2 will support Windows Vista. At this time we still do not offer support for Windows Vista. More information about Windows Vista support will become available as we progress toward our final release.
Finally just a small refresher on the feedback mechanisms we have in place if you have questions or want to file an issue with the team. The same forums will be used for the new beta; for questions on the XNA Framework Content Pipeline, you’ll want to use the XNA Game Studio Express forum, and for things like components or the Xbox 360 API, you’ll want to use the XNA Framework forum. For filling bugs or feature requests, we’ll still be using the Microsoft Connect site. Our feedback page now includes the ability to select a version, to identity what beta you’re using. If you’re unfamiliar with Microsoft Connect, please see this post as a primer to get you started.
We’ll be following up with more posts in the coming weeks talking in-depth about the changes from beta 1 to beta 2.
geschrieben 11. Dezember 2006 - 13:50
For additional setup information and known issues, please read the XNA Game Studio Express 1.0 Readme page using the link below.
XNA Developer Forums:
XNA Developer Center:
Microsoft XNA Framework Redistributable 1.0
The runtime components in the XNA Framework Redistributable require .NET Framework 2.0 and the latest version of the DirectX 9 runtime. These additional requirements are available at the links below.
geschrieben 24. April 2007 - 14:15
Microsoft XNA Framework Redistributable 1.0 Refresh
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