Steam Update Thread
#31
geschrieben 29. Mai 2006 - 17:33
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#32
geschrieben 29. Mai 2006 - 17:46
So much for dreams we see but never care to know
Your heart makes me feel
Your heart makes me moan
For always and ever, I'll never let go..."
Elrens Blog Elren auf Last.fm Elren bei SysProfile
#33 _Jammer_
geschrieben 31. Mai 2006 - 12:39
Zitat
May 30, 2006, 6:25 pm · Alfred Reynolds
An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:
Source Engine
* Fixed bug in receive proxies due to a mismatched structure change
* Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect
Media
* Released Episode One launch teaser #3
http://www.steampowe...x.php?area=news
cya
#34 _Jammer_
geschrieben 01. Juni 2006 - 18:27
Zitat
May 31, 2006, 4:18 pm · Alfred Reynolds
Updates to the Steam Client have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Friends
* Friends is now officially released, ending the Beta
* Fixed case where friends list would show as empty
* Added prompt for new users to choose their Friends name
Defrag
* Added file defrag option in game->properties dialog
Backup
* Improved speed & reliability of the Backup utility
* Added custom disk size option, in addition to the DVD & CD standard sizes
* Fixed case where backup would produce files too large for some CD burning software to handle
* Added an auto-run to created backups
Steam Client
* Added 'Games' option to settings -> interface -> favorite window dropdown
* Fixed developer name & icon not showing for mods in the games list
* Fixed issue causing apps a user owned to show as 'pre-loaded' in the games list
* Fixed case where steam:// hyperlinks wouldn't work for users who used a registry restore tool
Source Engine
* Updated base content with assets to support newer engine features
http://www.steampowe...x.php?area=news
cya
#35 _Jammer_
geschrieben 15. Juni 2006 - 11:47
Zitat
June 14, 2006, 2:50 pm · Jason Ruymen
Updates to the Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
Players now respawn with a small amount of invincibility to prevent spawn camping
Weapon bindings can now be configured from the UI
Added a timeleft command
Added a mp_restartgame <time> command
Added a sv_report_client_settings command. If server logging is enabled, setting this server variable to 1 will log the cl_cmdrate command from the client's machine
Fixed an exploit with the shotgun reload
Fixed an exploit with the gravitygun being able to move objects very quickly
Fixed an exploit where certain players could hide and shoot from some objects
Fixed an exploit where players could move around very fast if they suicide with a box on their head
http://www.steampowe...x.php?area=news
cya
#36 _Jammer_
geschrieben 08. Juli 2006 - 12:15
Zitat
July 5, 2006, 12:24 pm · Jason Ruymen
Updates to the Steam Client have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Steam Client
Added new filesystem for use with Red Orchestra - users will be automatically converted on launch. Improves load times in Red Orchestra on low-end systems
Improved Steam startup time
Reduced CPU usage/processing time during downloads
Improved content download rates
Optimized downloads to skip unused files
Updated reliability and usability data collection
Localized country names in purchase wizard
Fixed case where downloader could stall
Fixed case where the steam:// protocol handler wouldn't get restored on launch
Fixed purchasing issue if the user had an expired logon ticket
Fixed rare crash when browsing for servers
Fixed cybercafe's not being able to use the 'Do not save personal information on this computer' settings option
http://www.steampowe...x.php?area=news
cya
#37 _Jammer_
geschrieben 12. Juli 2006 - 13:32
Zitat
July 11, 2006, 5:53 pm · Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
Added a player "ready" command. If mp_readyrestart is enabled, then the round can be restarted if every player says "ready"
Objects no longer hide tripwire slams. If an object is placed on top of a tripwire slam, it explodes
Scores no longer get updated after the round is over, fixing the case where a player is standing next to a grenade or flaming barrel when the round ends
http://www.steampowe...x.php?area=news
cya
#38 _Jammer_
geschrieben 18. Juli 2006 - 10:20
Valve Reveals New Details On Episode Two
Zitat
July 14, 2006, 3:37 pm · Chris Bokitch
Includes Team Fortress 2 and Portal, Heading To PC and Next Gen Console
Bellevue, WA, July 14, 2006 - Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, unveiled Team Fortress® 2 and Portal, two new games to be included in its next release, Half-Life® 2: Episode Two. In addition, the studio announced its plans to deliver these products, plus enhanced versions of Half-Life 2 and Episode One, in one tremendous package for the PC, Xbox 360 and PlayStation 3.
"By evolving our development process to an episodic approach, we're able to reduce risk from things such as schedule and funding and invest more in new types of gameplay," said Gabe Newell, president and co-founder of Valve. "This allows us to produce innovative titles such as Portal and Team Fortress 2 and deliver them in a timely fashion to customers along with Episode Two."
Episode Two advances the 16-million unit selling franchise, as Valve's trilogy of episodic single player releases continues the award-winning story of Half-Life 2. Armed with new weaponry and vehicles, Dr. Gordon Freeman must race through a countryside riddled with an increasingly fierce Combine threat.
Team Fortress 2, an all-new version of the title that spawned team based multiplayer action games, features the most advanced graphics of any Source-based game released to date. Players choose from a range of unique character classes such as medic, spy, sniper, or engineer and must work together to complete a variety of tactical objectives.
Portal is a new type of single player game that changes how players approach, manipulate, and surmise the possibilities in a given environment in a manner similar to how the Gravity Gun changed our approach to how an object may be leveraged in any given situation.
Team Fortress 2 and Portal will be included with all retail and Steam versions of Episode Two for the PC. In addition, these products plus Half-Life 2 and Episode One will be available in one tremendous offering for the PC, Xbox 360 and PlayStation 3. New videos from Episode Two, Portal, and Team Fortress 2 will be released next week.
http://www.steampowe...x.php?area=news
besonders cool und lustig schaut das bild hier ja schonmal aus
http://www.steampowered.com/download/Team_...Group_Photo.jpg
cya
#39
geschrieben 20. Juli 2006 - 12:54
Zitat

view the first Team Fortress 2 trailer
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#40
geschrieben 26. Juli 2006 - 05:43
Steam Client
Zitat
* Fixed 100% CPU load at login screen
* Fixed the wrong dialog being shown when an error occured changing the contact email address
* Fixed the Half-Life 2: Demo preloader stopping at 20%
* Fixed a silent crash on exit when preloader is running
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#41 _Jammer_
geschrieben 28. Juli 2006 - 09:12
Zitat
July 27, 2006, 10:55 pm · Jason Ruymen
Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch
* Added spectator mode. If the server has mp_allowspectators set to 1, type spectate to enter spectator mode
http://www.steampowe...x.php?area=news
cya
#42
geschrieben 04. August 2006 - 15:26
Zitat
* Fixed crash when changing key bindings
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#43 _Jammer_
geschrieben 04. August 2006 - 19:22

Zitat
http://www.steampowe...a=roFreeWeekend
cya
#44
geschrieben 04. August 2006 - 20:10
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#45 _Jammer_
geschrieben 04. August 2006 - 20:18
cya

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