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Mame 0.102b


#1 Mitglied ist offline   W@yne 

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geschrieben 16. November 2005 - 19:29

Beliebter Arcade-Emulator (Open Source)... neue Version...

Changelog:
Source Changes
--------------
Fixed a few more remaining issues from the 0.101u1 update. 
[Aaron Giles, Pierpaolo Prazzoli]

Fixed some bad tiles in naname. [Pierpaolo Prazzoli]

Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]

Began adding support for SCRIPTS programs to the 53C810 emulation.
[Nathan Woods, R. Belmont]

Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]

Added some missing sounds to Wonder Stick and Search Eye. 
[Pierpaolo Prazzoli]

Fixed status flag from MCU in Taito SJ games, fixing the last digit of the
score in Front Line. [Nicola Salmoria]

Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]

Updated the discrete thump sound in Asteroids to use component values
instead of derived equations. [Hans Andersson, Derrick Renaud]

Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]

Fixed save/restore of 8253 PIT. Also several updates to Top Gunner:
[Mathis Rosenhauer]
 * Removed shift register since it just seems to be needed to
	compensate for different DAC speeds
 * Added 8254 PIT from PC emulation
 * Added state saving

Fixed bug in PSX GTE flag settings. [Olivier Galibert]

Fixed 6502 initialization so that all internal states are reset properly.
[Nathan Woods]

Changed the makefile so that debug objects are not compiled on non-debug
builds. [Aaron Giles]

Marked most gfx_layout and gfx_decode structures in the code as const.
[Aaron Giles]

Fixed handling of the FR bit in the Status register on MIPS3. This fixes a
few problems in CarnEvil, and probably affects a few other games as well.
Also fixed bug where TLB exceptions were not filling in the Context and
EntryHi registers correctly. [Aaron Giles]

Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or
sound cores (and hasn't for a while), failing to load sound ROMs was only
leading to crashes. [Aaron Giles]

Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]

Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the
code to call mame_stricmp, and #defined stricmp to something invalid to
prevent code from using it in the future. [Aaron Giles]

Fixed implementation of mame_stricmp. [William Krick]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jockey Grand Prix [Mamesick]
Gradius 4: Fukkatsu [Ville Linde]
See See Find Out [Tomasz Slanina]
Pang Pang Car [Tomasz Slanina]
D-Day (Jaleco) [Tomasz Slanina]



New clones added
----------------
Touch & Go (newer revision) [Corrado Tomaselli]
Avengers In Galactic Storm (World) [Corrado Tomaselli]
Metamorphic Force (ver EAA) [Stefan Lindberg]
Rohga v5.0 Asia/Europe [Stefan Lindberg]
Rohga v3.0 Asia/Europe (Alt) [Stefan Lindberg]
Tricky Doc (Alt) [Stefan Lindberg]
Vandyke (Jaleco lic. Alt set) [Stefan Lindberg]
Varth - Operation Thunderstorm (World 920714) [Stefan Lindberg]
Super Monaco GP (US, Rev B) [Arzeno Fabrice]
DownTown (Set 2) [Stefan Lindberg]
NFL Blitz (boot ROM 1.1) [Brian Troha]
Martial Champion (ver EAB) [Stefan Lindberg]
NBA Play By Play [Ville Linde]

Homepage:
http://www.mame.net

Direkt-Download:
Klick! | PPro-optimierte Version
0

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#2 Mitglied ist offline   nim 

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geschrieben 16. November 2005 - 19:41

in deutschland wegen dem einsatz von hier illegalen kopien sehr bedenklich.
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#3 Mitglied ist offline   W@yne 

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geschrieben 16. November 2005 - 19:59

Genau wie jeder andere Emulator.
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#4 Mitglied ist offline   UserXYZ 

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geschrieben 04. Januar 2006 - 13:22

MAME v0.103

http://warp2search.net/modules.php?name=Ne...ticle&sid=26978

cya
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#5 Mitglied ist offline   UserXYZ 

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geschrieben 11. Februar 2006 - 16:28

MAME v0.104

http://warp2search.net/modules.php?name=Ne...ticle&sid=27437

cya
0

#6 Mitglied ist offline   .nano 

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  • Geschlecht:Männlich

geschrieben 12. Februar 2006 - 22:44

ICh wusste garnicht, das der Emu weiter entwickelt wird... :)
imo!
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#7 Mitglied ist offline   UserXYZ 

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  geschrieben 06. April 2006 - 17:12

MAME 0.105b

http://www.mame.net/

cya

Dieser Beitrag wurde von Jammer bearbeitet: 16. Mai 2006 - 21:57

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#8 Mitglied ist offline   UserXYZ 

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  geschrieben 16. Mai 2006 - 21:58

MAME 0.106b

Zitat

0.106
-----

Source Changes
--------------
Fixed vconv.exe so it doesn't use options that have been deprecated
in MSVC 2005. [Aaron Giles]

Fixed crash in the model3 games introduced by cleaning up empty ROM
regions. [Ville Linde]


http://www.mame.net/

cya

Dieser Beitrag wurde von Jammer bearbeitet: 16. Mai 2006 - 22:11

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#9 Mitglied ist offline   UserXYZ 

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  geschrieben 25. Juli 2006 - 17:09

MAME 0.107

Eingefügtes Bild

Zitat



http://www.mame.net/

cya

Dieser Beitrag wurde von Jammer bearbeitet: 25. Juli 2006 - 20:06

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#10 Mitglied ist offline   UserXYZ 

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  geschrieben 22. August 2006 - 18:30

MAME 0.108

Eingefügtes Bild

Zitat

Changelog:

* Fixed bug that prevented in-game MNG recording from working
* Added more extensive documentation to several of the Sega 16-bit drivers
* Fixed color decoding in Cheeky Mouse
* Improved DIP switches for headoni and spacbeam
* More debugger comments fixes
* Added sample_get_base_freq() to allow for querying to the base frequency of samples
* More G80 work
* Changed debugger to default to 'on' in debug builds


http://www.mame.net/

cya

Dieser Beitrag wurde von Jammer bearbeitet: 22. August 2006 - 18:37

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#11 Mitglied ist offline   UserXYZ 

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  geschrieben 28. September 2006 - 03:22

MAME v0.109 - Multiple Arcade Machine Emulator
(Englisch)


Eingefügtes Bild

Zitat

Changelog:

More merit, getrivia, and findout improvements: [wolf676]
- added external coin counters and coin lockouts
- fixed lamps in upright and cocktail modes
- getrivia.c: fixed sound in selection and clone
- located ticket out bit in trivia games and commented it in
both drivers.
- fixed merge collision from u5

Input port cleanup and additional comments in the CPS1 driver.
[steph]

Fixed ES5503 behavior for voice volumes > 127 (cures missing
sounds/music notes in several Apple IIgs demos and games).
[R. Belmont]

Made MSC1937 operation more accurately match datasheet and wiring
diagram. Added indexed getters to the output system to match the
newly introduced setters. [El Condor]

Changed input port calculations to go in two passes, to catch
out-of-order conditionals properly. [HobbesAtPlay]

Fixed priorities in the m62 driver, mainly affecting Lode Runner
sequels. [robiza]

Fixed PNG code so that it doesn't NULL terminate tEXt chunks.
[Mathis Rosenhauer]

Changed disassembler override callbacks to match new disassembler
syntax. [Nathan Woods]

Changed artwork loading to be on-demand rather than all up-front.
Also added a message during artwork resizing/loading so it's more
clear what is going on. [Aaron Giles]

Added new osd function osd_break_into_debugger() which can be hooked
to cause a break into the OSD's debugger when an assertion or
fatal error occurs. Hooked it up on Windows to do just that.
[Aaron Giles]

Normalized exit codes from mame.exe. The core-specific ones are
defined in mame.h. The Windows build will also return code 100 on
an unhandled exception now. [Aaron Giles]


Homepage:
http://www.mame.net/

Download:
http://mirrors.xmiss...n/mame0109b.exe

cya
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