Wie "The Inquirer" schon am letzten Freiteag an der "Games Developers Conference Europe" erfahren haben will, soll die nächste Generation des Microsoft Windows-API für Windows Vista nun doch nicht WGF (Windows Graphic Foundation) wie ursprünglich angekündigt, sondern (welche Überraschung) DirectX 10 heissen. DirectX 10 soll schneller werden, die Rückwärtskompatibilität zu bestehenden DirectX Versionen soll jedoch beschnitten werden.
Zitat
Microsoft speaks DirectX 10
Games Developers Conference Europe WGF is dead, please welcome DX10
MICROSOFT finally saw sense and decided to drop Windows Graphic Foundation (WGF) and replace it with the more easier and logical DirectX 10 name for its nexgen API.
It gave some details to the developers officially about its upcoming API and we know that it plans to release this API together with Longhorn. Or Visa, as we must learn to call it.
The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower.
The company did this to make the next API faster, it said, and at the same time will take some burden of the CPU runtime. At the same time we learned that DirectX 10 will have support for Shaders beyond Shaders, model 4.0.
It's coming with Longhorn but we learned that Shader Model 4.0 might come even before Vista.
Games Developers Conference Europe WGF is dead, please welcome DX10
MICROSOFT finally saw sense and decided to drop Windows Graphic Foundation (WGF) and replace it with the more easier and logical DirectX 10 name for its nexgen API.
It gave some details to the developers officially about its upcoming API and we know that it plans to release this API together with Longhorn. Or Visa, as we must learn to call it.
The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower.
The company did this to make the next API faster, it said, and at the same time will take some burden of the CPU runtime. At the same time we learned that DirectX 10 will have support for Shaders beyond Shaders, model 4.0.
It's coming with Longhorn but we learned that Shader Model 4.0 might come even before Vista.
Quelle The Inquirer
UPDATE:
Es gibt inzwischen auch eine WinFuture-News zu diesem Thema:
http://www.winfuture...news,22172.html
Danke an Stan für die berechtigte Korrektur.
Dieser Beitrag wurde von swissboy bearbeitet: 05. September 2005 - 15:26