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Impossible Creatures & SplinterCell


#1 Mitglied ist offline   Cosmo 

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geschrieben 21. Dezember 2002 - 00:07

ich finde IC und SC gehören zu den kewlsten games die es z.Zt. gibt .... mal abwarten was die fullversion sagt :DD

Mein game of the year: SC ^^
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#2 Mitglied ist offline   einzelkämpfer 

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geschrieben 23. Dezember 2002 - 09:17

*zustimm* SplinterCell ist wirklich der hammer, bin ja froh das das auch auf pc "erschienen" ist (erscheinen wird) und nicht nur auf den konsolen ;)
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#3 Mitglied ist offline   WaldEck 

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geschrieben 23. Dezember 2002 - 18:01

Anfangs fand ich Splinter Cell ziemlich unintressant, doch seitdem ich vor kurzem in der GameStar ne Preview darüber gelesn hab, find ich es ziemlich goil ;)
Ich würde auch gerne mal bei mir die Demo spieln, hab aber keine Lust sie mir zu ladn und ich denke, dass sie bei mir auch gar nich laufn würde: P3 @ 600 Mhz, 128MB SD-RAM, ATI Rage 128 ;)
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#4 Mitglied ist offline   n4pol3on 

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geschrieben 28. Dezember 2002 - 22:55

Als ich gerade die Mission in IC erfolgreich durchgespielt hatte, meldete mir meine Firewall daß sie eine Datei mit folgendem Inhalt abgefangen hat:

Zitat

IC started at 2002-12-28 22:08
OS NT 5.1, 512MB Physical Memory
COMMAND-LINE "C:\Programme\Microsoft Games\Impossible Creatures Demo\IC.exe"
WORKING-DIR C:\Programme\Microsoft Games\Impossible Creatures Demo

SOUND -- created destination [ Miles Streaming ], handle [ 3 ] with [ 6 ] channels created
SOUND -- created destination [ Miles 2D ], handle [ 2 ] with [ 8 ] channels created
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE  Device = 0x0111  SubSys = 0x10821554  Rev = 0x00B2
SPDX8 -- Driver Version  Product = 0x0006  Version = 0x000D  SubVersion = 0x000A  Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE  Device = 0x0111  SubSys = 0x10821554  Rev = 0x00B2
SPDX8 -- Driver Version  Product = 0x0006  Version = 0x000D  SubVersion = 0x000A  Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Beginning FE
UTIL -- filepath failure, missing alias 'Player:Multiplayer//*.ebp'
GAME -- Player Profile (audio) field 'SFX_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Speech_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Music_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Num3D_Chans' is missing, setting to default
GAME -- Player Profile (audio) field 'Driver' is missing, setting to default
GAME -- Player Profile (audio) field 'Quality' is missing, setting to default
GAME -- Player Profile (audio) field 'EnableWorld' is missing, setting to default
GAME -- Player Profile (audio) field 'EnableRandom' is missing, setting to default
GAME -- Using player profile Thomas
GAME -- Using player profile Thomas
GAME -- Ending FE
GAME -- Beginning mission TUTORIAL (1 Humans, 1 Computers)
GAME -- Player Profile (graphics) field 'TerrainDetail' is missing, setting to default
GAME -- Player Profile (graphics) field 'MinTriangleCount' is missing, setting to default
GAME -- Player Profile (graphics) field 'PreferedFrameRate' is missing, setting to default
SOUND -- created destination [ DirectSound3D Software Emulation ], handle [ 1 ] with [ 4 ] channels created
seInteface ERROR - failed to create destination [ Creative Labs EAX 3 ™ ]
SOUND -- created destination [ Miles Fast 2D Positional Audio ], handle [ 0 ] with [ 12 ] channels created
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_BENT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPBUSH_LEAF.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\SOUNDEMITTER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SHORELINE_MAIN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LAB.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\HENCHMEN_LAB.EBP
EBP -- Loading: DATA:ART\EBPS\GATHERERS\HENCHMEN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\HENCHMEN_LAB_BARRACKS.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\POINT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_04.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVHEAD_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\VIL_SAVTEMPLEGONG_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVROCK_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_BENT2.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_SMALL.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVROCK_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WHISPY_WATERFALL.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATER_SPARKLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_06.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_04.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_07.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_09.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_05.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_08.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GEYSER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATERFALL_RIPPLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_05.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\REMOTE_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LIGHTNING_ROD.EBP
EBP -- Combining: COYOTE RAT
EBP -- Loading: DATA:ART\EBPS\STOCK\COYOTE.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\RAT.EBP
EBP -- Combining: LOBSTER SPITTING COBRA
EBP -- Loading: DATA:ART\EBPS\STOCK\LOBSTER.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\SPITTING_COBRA.EBP
EBP -- Combining: ELECTRIC EEL GORILLA
EBP -- Loading: DATA:ART\EBPS\STOCK\ELECTRIC_EEL.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\GORILLA.EBP
EBP -- Combining: POISON FROG PIRANHA
EBP -- Loading: DATA:ART\EBPS\STOCK\POISON_FROG.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\PIRANHA.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_SAVHUT_01.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\CHAMELEON.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\CHEETAH.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\BABOON.EBP
EBP -- Combining: CHAMELEON CHEETAH
EBP -- Combining: BABOON GORILLA
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VET_CLINIC.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\ANTIAIRTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\AVIARY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\BRAMBLE_FENCES.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FOUNDRY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\SOUNDBEAMTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\WATER_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GEOGENERATOR.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER_PAD.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GENETIC_AMPLIFIER.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\EEL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\REX.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\STINK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\QUILL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\WATERSPRAY.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\SMALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\ANTI_AIR_AREA.EBP
MOD -- AI player created for player 1001
GAME -- Sim rate changed to 8.000000
GAME -- Player Profile (graphics) field 'ShadowDetail' is missing, setting to default
GAME -- Player Profile (graphics) field 'ShinyObjects' is missing, setting to default
GAME -- Finished loading (32.61 sec)
GAME -- Starting mission...
GAME -- Sim rate changed to 8.000000
TRIGGER -- Error can't despawn collideable entities that have no controller, EBP 'HENCHMEN_LAB_BARRACKS'
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Ending mission (Abort)
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE  Device = 0x0111  SubSys = 0x10821554  Rev = 0x00B2
SPDX8 -- Driver Version  Product = 0x0006  Version = 0x000D  SubVersion = 0x000A  Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE  Device = 0x0111  SubSys = 0x10821554  Rev = 0x00B2
SPDX8 -- Driver Version  Product = 0x0006  Version = 0x000D  SubVersion = 0x000A  Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Using player profile Thomas
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE  Device = 0x0111  SubSys = 0x10821554  Rev = 0x00B2
SPDX8 -- Driver Version  Product = 0x0006  Version = 0x000D  SubVersion = 0x000A  Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE  Device = 0x0111  SubSys = 0x10821554  Rev = 0x00B2
SPDX8 -- Driver Version  Product = 0x0006  Version = 0x000D  SubVersion = 0x000A  Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Using player profile Thomas
GAME -- Beginning FE
GAME -- Ending FE
GAME -- Beginning mission MISSION1 (1 Humans, 1 Computers)
SOUND -- created destination [ DirectSound3D Software Emulation ], handle [ 1 ] with [ 4 ] channels created
seInteface ERROR - failed to create destination [ Creative Labs EAX 3 ™ ]
SOUND -- created destination [ Miles Fast 2D Positional Audio ], handle [ 0 ] with [ 12 ] channels created
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LAB.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\POINT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEAD.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEADBENT.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\COYOTE.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\ARCTIC_VILLAGERM.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\MOUNTAIN_LION.EBP
EBP -- Loading: DATA:ART\EBPS\NIS\NIS_2.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\LUCY_WILLING.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\REX.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\SOUNDEMITTER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_HUT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TOTEM_POLE.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\PORCUPINE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEAD_MOVE.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FIRE_LIGHT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_03_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_02_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_01_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARC_ICEFLOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCICESHARD.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SHORELINE_MAIN.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATER_SPARKLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBEACHLOG_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_02.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_SHED.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCICEBURG.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\RANDOM_SCRAP.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_01.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\M10PIER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_02.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\SKUNK.EBP
EBP -- Combining: COYOTE WOLF
EBP -- Loading: DATA:ART\EBPS\STOCK\WOLF.EBP
EBP -- Combining: LEMMING COYOTE
EBP -- Loading: DATA:ART\EBPS\STOCK\LEMMING.EBP
EBP -- Combining: COYOTE LEMMING
EBP -- Combining: POLAR BEAR MUSK OX
EBP -- Loading: DATA:ART\EBPS\STOCK\POLAR_BEAR.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\MUSK_OX.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_TEMPLE.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_FUR_RACK.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_TANK.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_BARREL.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LIGHTNING_ROD.EBP
EBP -- Loading: DATA:ART\EBPS\GATHERERS\HENCHMEN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\WATER_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\AVIARY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\BRAMBLE_FENCES.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VET_CLINIC.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FOUNDRY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\SOUNDBEAMTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\REMOTE_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GEOGENERATOR.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\ANTIAIRTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER_PAD.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GENETIC_AMPLIFIER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\STINK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\EEL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\QUILL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\WATERSPRAY.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\SMALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\ANTI_AIR_AREA.EBP
MOD -- AI player created for player 1001
GAME -- Sim rate changed to 8.000000
GAME -- Finished loading (50.36 sec)
GAME -- Starting mission...
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Entering Army Builder Screen (SP)
EBP -- Combining: MOUNTAIN LION PORCUPINE
EBP -- Combining: MOUNTAIN LION COYOTE
EBP -- Combining: SKUNK MOUNTAIN LION
GAME -- Exiting Army Builder Screen (SP)
GAME -- Entering Army Builder Screen (SP)
GAME -- Exiting Army Builder Screen (SP)
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Entering Army Builder Screen (SP)
EBP -- Combining: SKUNK MOUNTAIN LION
GAME -- Exiting Army Builder Screen (SP)
GAME -- Sim rate changed to 8.000000
MOD -- Player Whitey Hooten's Goons has been killed (frame 9181)
MOD -- Game Over at frame 9181
GAME -- Ending mission (Game over)
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down

Application closed without errors


Was hat daß zu bedeuten? ;) ;) :)
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