ich finde IC und SC gehören zu den kewlsten games die es z.Zt. gibt .... mal abwarten was die fullversion sagt :DD
Mein game of the year: SC ^^
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Impossible Creatures & SplinterCell
#1
geschrieben 21. Dezember 2002 - 00:07
Besucht uns im IRC:
irc://irc.spotchat.org/winfuture
irc://irc.spotchat.org/winfuture
Anzeige
#2
geschrieben 23. Dezember 2002 - 09:17
*zustimm* SplinterCell ist wirklich der hammer, bin ja froh das das auch auf pc "erschienen" ist (erscheinen wird) und nicht nur auf den konsolen
#3
geschrieben 23. Dezember 2002 - 18:01
Anfangs fand ich Splinter Cell ziemlich unintressant, doch seitdem ich vor kurzem in der GameStar ne Preview darüber gelesn hab, find ich es ziemlich goil
Ich würde auch gerne mal bei mir die Demo spieln, hab aber keine Lust sie mir zu ladn und ich denke, dass sie bei mir auch gar nich laufn würde: P3 @ 600 Mhz, 128MB SD-RAM, ATI Rage 128
Ich würde auch gerne mal bei mir die Demo spieln, hab aber keine Lust sie mir zu ladn und ich denke, dass sie bei mir auch gar nich laufn würde: P3 @ 600 Mhz, 128MB SD-RAM, ATI Rage 128
Echte Berichte von einem echten Gott
Was ist Liebe?
Wenn ihr mich ärgern wollt, dann benutzt nicht die Suchfunktion
Was ist Liebe?
Wenn ihr mich ärgern wollt, dann benutzt nicht die Suchfunktion
#4
geschrieben 28. Dezember 2002 - 22:55
Als ich gerade die Mission in IC erfolgreich durchgespielt hatte, meldete mir meine Firewall daß sie eine Datei mit folgendem Inhalt abgefangen hat:
Was hat daß zu bedeuten?
Zitat
IC started at 2002-12-28 22:08
OS NT 5.1, 512MB Physical Memory
COMMAND-LINE "C:\Programme\Microsoft Games\Impossible Creatures Demo\IC.exe"
WORKING-DIR C:\Programme\Microsoft Games\Impossible Creatures Demo
SOUND -- created destination [ Miles Streaming ], handle [ 3 ] with [ 6 ] channels created
SOUND -- created destination [ Miles 2D ], handle [ 2 ] with [ 8 ] channels created
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Beginning FE
UTIL -- filepath failure, missing alias 'Player:Multiplayer//*.ebp'
GAME -- Player Profile (audio) field 'SFX_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Speech_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Music_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Num3D_Chans' is missing, setting to default
GAME -- Player Profile (audio) field 'Driver' is missing, setting to default
GAME -- Player Profile (audio) field 'Quality' is missing, setting to default
GAME -- Player Profile (audio) field 'EnableWorld' is missing, setting to default
GAME -- Player Profile (audio) field 'EnableRandom' is missing, setting to default
GAME -- Using player profile Thomas
GAME -- Using player profile Thomas
GAME -- Ending FE
GAME -- Beginning mission TUTORIAL (1 Humans, 1 Computers)
GAME -- Player Profile (graphics) field 'TerrainDetail' is missing, setting to default
GAME -- Player Profile (graphics) field 'MinTriangleCount' is missing, setting to default
GAME -- Player Profile (graphics) field 'PreferedFrameRate' is missing, setting to default
SOUND -- created destination [ DirectSound3D Software Emulation ], handle [ 1 ] with [ 4 ] channels created
seInteface ERROR - failed to create destination [ Creative Labs EAX 3 ]
SOUND -- created destination [ Miles Fast 2D Positional Audio ], handle [ 0 ] with [ 12 ] channels created
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_BENT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPBUSH_LEAF.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\SOUNDEMITTER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SHORELINE_MAIN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LAB.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\HENCHMEN_LAB.EBP
EBP -- Loading: DATA:ART\EBPS\GATHERERS\HENCHMEN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\HENCHMEN_LAB_BARRACKS.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\POINT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_04.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVHEAD_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\VIL_SAVTEMPLEGONG_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVROCK_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_BENT2.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_SMALL.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVROCK_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WHISPY_WATERFALL.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATER_SPARKLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_06.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_04.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_07.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_09.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_05.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_08.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GEYSER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATERFALL_RIPPLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_05.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\REMOTE_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LIGHTNING_ROD.EBP
EBP -- Combining: COYOTE RAT
EBP -- Loading: DATA:ART\EBPS\STOCK\COYOTE.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\RAT.EBP
EBP -- Combining: LOBSTER SPITTING COBRA
EBP -- Loading: DATA:ART\EBPS\STOCK\LOBSTER.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\SPITTING_COBRA.EBP
EBP -- Combining: ELECTRIC EEL GORILLA
EBP -- Loading: DATA:ART\EBPS\STOCK\ELECTRIC_EEL.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\GORILLA.EBP
EBP -- Combining: POISON FROG PIRANHA
EBP -- Loading: DATA:ART\EBPS\STOCK\POISON_FROG.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\PIRANHA.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_SAVHUT_01.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\CHAMELEON.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\CHEETAH.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\BABOON.EBP
EBP -- Combining: CHAMELEON CHEETAH
EBP -- Combining: BABOON GORILLA
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VET_CLINIC.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\ANTIAIRTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\AVIARY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\BRAMBLE_FENCES.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FOUNDRY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\SOUNDBEAMTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\WATER_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GEOGENERATOR.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER_PAD.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GENETIC_AMPLIFIER.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\EEL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\REX.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\STINK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\QUILL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\WATERSPRAY.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\SMALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\ANTI_AIR_AREA.EBP
MOD -- AI player created for player 1001
GAME -- Sim rate changed to 8.000000
GAME -- Player Profile (graphics) field 'ShadowDetail' is missing, setting to default
GAME -- Player Profile (graphics) field 'ShinyObjects' is missing, setting to default
GAME -- Finished loading (32.61 sec)
GAME -- Starting mission...
GAME -- Sim rate changed to 8.000000
TRIGGER -- Error can't despawn collideable entities that have no controller, EBP 'HENCHMEN_LAB_BARRACKS'
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Ending mission (Abort)
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Using player profile Thomas
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Using player profile Thomas
GAME -- Beginning FE
GAME -- Ending FE
GAME -- Beginning mission MISSION1 (1 Humans, 1 Computers)
SOUND -- created destination [ DirectSound3D Software Emulation ], handle [ 1 ] with [ 4 ] channels created
seInteface ERROR - failed to create destination [ Creative Labs EAX 3 ]
SOUND -- created destination [ Miles Fast 2D Positional Audio ], handle [ 0 ] with [ 12 ] channels created
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LAB.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\POINT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEAD.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEADBENT.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\COYOTE.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\ARCTIC_VILLAGERM.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\MOUNTAIN_LION.EBP
EBP -- Loading: DATA:ART\EBPS\NIS\NIS_2.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\LUCY_WILLING.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\REX.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\SOUNDEMITTER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_HUT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TOTEM_POLE.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\PORCUPINE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEAD_MOVE.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FIRE_LIGHT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_03_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_02_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_01_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARC_ICEFLOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCICESHARD.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SHORELINE_MAIN.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATER_SPARKLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBEACHLOG_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_02.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_SHED.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCICEBURG.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\RANDOM_SCRAP.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_01.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\M10PIER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_02.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\SKUNK.EBP
EBP -- Combining: COYOTE WOLF
EBP -- Loading: DATA:ART\EBPS\STOCK\WOLF.EBP
EBP -- Combining: LEMMING COYOTE
EBP -- Loading: DATA:ART\EBPS\STOCK\LEMMING.EBP
EBP -- Combining: COYOTE LEMMING
EBP -- Combining: POLAR BEAR MUSK OX
EBP -- Loading: DATA:ART\EBPS\STOCK\POLAR_BEAR.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\MUSK_OX.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_TEMPLE.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_FUR_RACK.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_TANK.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_BARREL.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LIGHTNING_ROD.EBP
EBP -- Loading: DATA:ART\EBPS\GATHERERS\HENCHMEN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\WATER_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\AVIARY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\BRAMBLE_FENCES.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VET_CLINIC.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FOUNDRY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\SOUNDBEAMTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\REMOTE_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GEOGENERATOR.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\ANTIAIRTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER_PAD.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GENETIC_AMPLIFIER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\STINK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\EEL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\QUILL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\WATERSPRAY.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\SMALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\ANTI_AIR_AREA.EBP
MOD -- AI player created for player 1001
GAME -- Sim rate changed to 8.000000
GAME -- Finished loading (50.36 sec)
GAME -- Starting mission...
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Entering Army Builder Screen (SP)
EBP -- Combining: MOUNTAIN LION PORCUPINE
EBP -- Combining: MOUNTAIN LION COYOTE
EBP -- Combining: SKUNK MOUNTAIN LION
GAME -- Exiting Army Builder Screen (SP)
GAME -- Entering Army Builder Screen (SP)
GAME -- Exiting Army Builder Screen (SP)
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Entering Army Builder Screen (SP)
EBP -- Combining: SKUNK MOUNTAIN LION
GAME -- Exiting Army Builder Screen (SP)
GAME -- Sim rate changed to 8.000000
MOD -- Player Whitey Hooten's Goons has been killed (frame 9181)
MOD -- Game Over at frame 9181
GAME -- Ending mission (Game over)
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
Application closed without errors
OS NT 5.1, 512MB Physical Memory
COMMAND-LINE "C:\Programme\Microsoft Games\Impossible Creatures Demo\IC.exe"
WORKING-DIR C:\Programme\Microsoft Games\Impossible Creatures Demo
SOUND -- created destination [ Miles Streaming ], handle [ 3 ] with [ 6 ] channels created
SOUND -- created destination [ Miles 2D ], handle [ 2 ] with [ 8 ] channels created
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Beginning FE
UTIL -- filepath failure, missing alias 'Player:Multiplayer//*.ebp'
GAME -- Player Profile (audio) field 'SFX_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Speech_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Music_Vol' is missing, setting to default
GAME -- Player Profile (audio) field 'Num3D_Chans' is missing, setting to default
GAME -- Player Profile (audio) field 'Driver' is missing, setting to default
GAME -- Player Profile (audio) field 'Quality' is missing, setting to default
GAME -- Player Profile (audio) field 'EnableWorld' is missing, setting to default
GAME -- Player Profile (audio) field 'EnableRandom' is missing, setting to default
GAME -- Using player profile Thomas
GAME -- Using player profile Thomas
GAME -- Ending FE
GAME -- Beginning mission TUTORIAL (1 Humans, 1 Computers)
GAME -- Player Profile (graphics) field 'TerrainDetail' is missing, setting to default
GAME -- Player Profile (graphics) field 'MinTriangleCount' is missing, setting to default
GAME -- Player Profile (graphics) field 'PreferedFrameRate' is missing, setting to default
SOUND -- created destination [ DirectSound3D Software Emulation ], handle [ 1 ] with [ 4 ] channels created
seInteface ERROR - failed to create destination [ Creative Labs EAX 3 ]
SOUND -- created destination [ Miles Fast 2D Positional Audio ], handle [ 0 ] with [ 12 ] channels created
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTREE_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_BENT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPBUSH_LEAF.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\SOUNDEMITTER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SHORELINE_MAIN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LAB.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\HENCHMEN_LAB.EBP
EBP -- Loading: DATA:ART\EBPS\GATHERERS\HENCHMEN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\HENCHMEN_LAB_BARRACKS.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\POINT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_04.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVHEAD_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\VIL_SAVTEMPLEGONG_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVROCK_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_BENT2.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TRPPALM_SMALL.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVROCK_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WHISPY_WATERFALL.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVTALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBUSH_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATER_SPARKLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_06.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_04.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_07.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_09.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_05.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVPLANT_08.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GEYSER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATERFALL_RIPPLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\GENWTREE_05.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\REMOTE_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LIGHTNING_ROD.EBP
EBP -- Combining: COYOTE RAT
EBP -- Loading: DATA:ART\EBPS\STOCK\COYOTE.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\RAT.EBP
EBP -- Combining: LOBSTER SPITTING COBRA
EBP -- Loading: DATA:ART\EBPS\STOCK\LOBSTER.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\SPITTING_COBRA.EBP
EBP -- Combining: ELECTRIC EEL GORILLA
EBP -- Loading: DATA:ART\EBPS\STOCK\ELECTRIC_EEL.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\GORILLA.EBP
EBP -- Combining: POISON FROG PIRANHA
EBP -- Loading: DATA:ART\EBPS\STOCK\POISON_FROG.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\PIRANHA.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_SAVHUT_01.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\CHAMELEON.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\CHEETAH.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\BABOON.EBP
EBP -- Combining: CHAMELEON CHEETAH
EBP -- Combining: BABOON GORILLA
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VET_CLINIC.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\ANTIAIRTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\AVIARY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\BRAMBLE_FENCES.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FOUNDRY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\SOUNDBEAMTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\WATER_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GEOGENERATOR.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER_PAD.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GENETIC_AMPLIFIER.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\EEL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\REX.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\STINK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\QUILL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\WATERSPRAY.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\SMALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\ANTI_AIR_AREA.EBP
MOD -- AI player created for player 1001
GAME -- Sim rate changed to 8.000000
GAME -- Player Profile (graphics) field 'ShadowDetail' is missing, setting to default
GAME -- Player Profile (graphics) field 'ShinyObjects' is missing, setting to default
GAME -- Finished loading (32.61 sec)
GAME -- Starting mission...
GAME -- Sim rate changed to 8.000000
TRIGGER -- Error can't despawn collideable entities that have no controller, EBP 'HENCHMEN_LAB_BARRACKS'
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Ending mission (Abort)
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Using player profile Thomas
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
GAME -- Impossible Creatures, 1.0, Build 1661
MATHBOX -- Version=5, Cpu=INTEL Pentium-IV, Mode=SSE
SPOOGE - Driver[Dx8 : Hardware TnL] version[3,31]
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
SPDX8 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce2 MX 100/200
SPDX8 -- Driver Vendor = 0x10DE Device = 0x0111 SubSys = 0x10821554 Rev = 0x00B2
SPDX8 -- Driver Version Product = 0x0006 Version = 0x000D SubVersion = 0x000A Build = 0x0C0A (3082)
SPDX8 -- Driver GUID = {D7B71E3E-4251-11CF-EE7A-883010C2CB35}
MOD -- (mod manager) IC, 1.0
GAME -- Using player profile Thomas
GAME -- Beginning FE
GAME -- Ending FE
GAME -- Beginning mission MISSION1 (1 Humans, 1 Computers)
SOUND -- created destination [ DirectSound3D Software Emulation ], handle [ 1 ] with [ 4 ] channels created
seInteface ERROR - failed to create destination [ Creative Labs EAX 3 ]
SOUND -- created destination [ Miles Fast 2D Positional Audio ], handle [ 0 ] with [ 12 ] channels created
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LAB.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\POINT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEAD.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEADBENT.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\COYOTE.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\ARCTIC_VILLAGERM.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\MOUNTAIN_LION.EBP
EBP -- Loading: DATA:ART\EBPS\NIS\NIS_2.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\LUCY_WILLING.EBP
EBP -- Loading: DATA:ART\EBPS\CHARACTERS\REX.EBP
EBP -- Loading: DATA:ART\EBPS\LOCATIONS\SOUNDEMITTER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_HUT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\TOTEM_POLE.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\PORCUPINE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_DEAD_MOVE.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FIRE_LIGHT.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_03_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_02_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCTREE_01_SNOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARC_ICEFLOW.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCICESHARD.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SHORELINE_MAIN.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\WATER_SPARKLE.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\SAVBEACHLOG_02.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_03.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_01.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCROCK_02.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_SHED.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\ARCICEBURG.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\RANDOM_SCRAP.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_01.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\M10PIER.EBP
EBP -- Loading: DATA:ART\EBPS\NATURE\COAL_02.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\SKUNK.EBP
EBP -- Combining: COYOTE WOLF
EBP -- Loading: DATA:ART\EBPS\STOCK\WOLF.EBP
EBP -- Combining: LEMMING COYOTE
EBP -- Loading: DATA:ART\EBPS\STOCK\LEMMING.EBP
EBP -- Combining: COYOTE LEMMING
EBP -- Combining: POLAR BEAR MUSK OX
EBP -- Loading: DATA:ART\EBPS\STOCK\POLAR_BEAR.EBP
EBP -- Loading: DATA:ART\EBPS\STOCK\MUSK_OX.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_TEMPLE.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VIL_ARC_FUR_RACK.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_TANK.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FUEL_BARREL.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\LIGHTNING_ROD.EBP
EBP -- Loading: DATA:ART\EBPS\GATHERERS\HENCHMEN.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\WATER_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\AVIARY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\BRAMBLE_FENCES.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\VET_CLINIC.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\FOUNDRY.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\SOUNDBEAMTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\REMOTE_CHAMBER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GEOGENERATOR.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\ANTIAIRTOWER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER_PAD.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GENETIC_AMPLIFIER.EBP
EBP -- Loading: DATA:ART\EBPS\STRUCTURES\GYRO_COPTER.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\STINK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\EEL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\QUILL_AREA.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\WATERSPRAY.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\SMALLROCK.EBP
EBP -- Loading: DATA:ART\EBPS\PROJECTILES\ANTI_AIR_AREA.EBP
MOD -- AI player created for player 1001
GAME -- Sim rate changed to 8.000000
GAME -- Finished loading (50.36 sec)
GAME -- Starting mission...
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Entering Army Builder Screen (SP)
EBP -- Combining: MOUNTAIN LION PORCUPINE
EBP -- Combining: MOUNTAIN LION COYOTE
EBP -- Combining: SKUNK MOUNTAIN LION
GAME -- Exiting Army Builder Screen (SP)
GAME -- Entering Army Builder Screen (SP)
GAME -- Exiting Army Builder Screen (SP)
GAME -- Sim rate changed to 8.000000
GAME -- Sim rate changed to 8.000000
GAME -- Entering Army Builder Screen (SP)
EBP -- Combining: SKUNK MOUNTAIN LION
GAME -- Exiting Army Builder Screen (SP)
GAME -- Sim rate changed to 8.000000
MOD -- Player Whitey Hooten's Goons has been killed (frame 9181)
MOD -- Game Over at frame 9181
GAME -- Ending mission (Game over)
GAME -- Beginning FE
GAME -- Ending FE
MOD -- (mod manager) shutting down
Application closed without errors
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